After years of historical 4X games, Endless Legend 2 is a much-needed flight of fantasy for the genre

Coral, coral, coral, as far as my mechanical eyes can see. I didn’t know quite what to expect when building camps to claim territories and plonking down coral spreaders in my role as leader of a faction of part-mech, part-tendrilly oddities, but it certainly wasn’t anything so drastic as half the world becoming carpeted in purple sprouting flora (or is it fauna?) in a matter of hours. As much as I’m in support of regrowing the reefs and so on, I can’t help but feel that here on Endless Legend 2’s world of Saiadha I’m propagating some kind of fuschia-flavoured ecological disaster.

But from the perspective of the Aspects faction, this is a (ahem) core-al mechanic; it improves tile yields, heals my armies, and acts as a super-highway by letting units move faster across the map. The coral weaves towards water bodies where it spreads faster, and towards villages made up of wonderfully weird minor factions that might be eel-beings, dudes who fly around on giant owls, or vicious dark unicorns blustering for a fight. The coral automatically pacifies these factions, bringing you a step closer towards assimilating them into your empire. It’s even a tool in diplomacy (a speciality of the Aspects), where you can offer the benefits of coral to friendly factions who choose to embrace it.

(Image credit: Amplitude Studios, Hooded Horse)

True to the Endless series’ philosophy of asymmetry, the great thing about all the above is that it’s entirely unique to that one faction, and that each of the game’s six factions—some new, some returning—will offer totally different ways to play.

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