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China’s video game sales reach record in 2025 amid overseas expansion, AI investment

12/19/2025 internetconnectz.com No comments yet
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China’s video game industry revenue grew 7.7 per cent to a new high this year, as domestic titles from the likes of Tencent Holdings and NetEase continued to expand globally and bets on artificial intelligence paid off, according to data released on Friday by the country’s semi-official gaming industry association.

The country’s gaming market posted total sales of 350.8 billion yuan (US$49.8 billion) for the year, breaking the previous record of 325.8 billion yuan set last year. The numbers were released by the China Audio-Video and Digital Publishing Association at its annual conference in Shanghai.

The growth was driven by a number of factors including increased policy support from the government, extraordinary performances in overseas markets, as well as the impact from technology innovations on efficiency, according to the report.

Do you have questions about the biggest topics and trends from around the world? Get the answers with SCMP Knowledge, our new platform of curated content with explainers, FAQs, analyses and infographics brought to you by our award-winning team.

The growth, which marked the third consecutive year of revenue increases for video game sales, reflected how the industry had navigated a period of regulatory recalibration to get back on track.

In recent years, Beijing has softened its stance on video game approvals. Throughout 2025, the National Press and Publication Administration, the Chinese agency overseeing online games, maintained a steady cadence of license approvals, providing the predictability necessary for long-term investment.

A screenshot showing the PUBG Mobile icon on a smartphone. Photo: Shutterstock Images alt=A screenshot showing the PUBG Mobile icon on a smartphone. Photo: Shutterstock Images>

In 2025, China was also expected to surpass the US to become the world’s largest video gaming market by sales, with estimated revenue of US$53.2 billion, according to a report from research firm Newzoo. It expected global gaming revenue to increase by 7.5 per cent year on year to US$197 billion.

The number of gamers in China rose 1.35 per cent from a year ago to 683 million, also a record high, according to the report by the industry association, although the gaming population has seen significantly slower growth compared with a decade ago when the mobile internet quickly expanded.

The record figures come as the country’s major studios – including Tencent, NetEase and miHoYo – have pivoted aggressively towards international markets in recent years, characterised by the success of titles including Genshin Impact, Black Myth: Wukong and Delta Force.

During the year, sales revenue from Chinese-developed games in overseas markets grew to 20.5 billion yuan, a 10.2 per cent jump from 2024, according to the report issued on Friday.

A screenshot from the trailer for Honor of Kings. Photo: Handout alt=A screenshot from the trailer for Honor of Kings. Photo: Handout>

Other Chinese titles that have attracted wide popularity globally include Whiteout Survival, a strategy mobile game by Beijing-based Century Games, as well as Where Winds Meet, a wuxia action-adventure role-playing game developed by NetEase’s Everstone Studio.

Mobile games sales, which made up 73.3 per cent of the total, grew 7.9 per cent this year to 257.1 billion yuan. PC games made up 22.3 per cent of the market with 78.2 billion yuan in sales.

The US, Japan and Korea remain the three largest overseas markets for Chinese games, with the US accounting for the largest share at 32.3 per cent, followed by Japan and South Korea with 16.4 per cent and 9.2 per cent, respectively.

This article originally appeared in the South China Morning Post (SCMP), the most authoritative voice reporting on China and Asia for more than a century. For more SCMP stories, please explore the SCMP app or visit the SCMP’s Facebook and Twitter pages. Copyright © 2025 South China Morning Post Publishers Ltd. All rights reserved.

Copyright (c) 2025. South China Morning Post Publishers Ltd. All rights reserved.



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